baked - River of Illusion Dillusion [Bubble].milk 8.4 KB

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  1. [preset00]
  2. fRating=1.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006500
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=2
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=2.850136
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.020000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=0
  117. shapecode_0_sides=100
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.499900
  122. shapecode_0_y=0.900000
  123. shapecode_0_rad=0.154930
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=0.779765
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=1.000000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=1.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=1.000000
  134. shapecode_0_a2=1.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shapecode_1_enabled=1
  140. shapecode_1_sides=4
  141. shapecode_1_additive=0
  142. shapecode_1_thickOutline=0
  143. shapecode_1_textured=1
  144. shapecode_1_x=0.500000
  145. shapecode_1_y=0.500000
  146. shapecode_1_rad=0.986082
  147. shapecode_1_ang=0.000000
  148. shapecode_1_tex_ang=3.141593
  149. shapecode_1_tex_zoom=0.756684
  150. shapecode_1_r=1.000000
  151. shapecode_1_g=1.000000
  152. shapecode_1_b=1.000000
  153. shapecode_1_a=1.000000
  154. shapecode_1_r2=1.000000
  155. shapecode_1_g2=1.000000
  156. shapecode_1_b2=1.000000
  157. shapecode_1_a2=1.000000
  158. shapecode_1_border_r=1.000000
  159. shapecode_1_border_g=1.000000
  160. shapecode_1_border_b=1.000000
  161. shapecode_1_border_a=0.000000
  162. shape_1_per_frame1=ang = ang + (bass*.2) + (time*.4);
  163. shape_1_per_frame2=
  164. shape_1_per_frame3=x = (sin(time)*0.090+0.5);
  165. shape_1_per_frame4=y = (sin(time/5)*0.090+0.5);
  166. shapecode_2_enabled=0
  167. shapecode_2_sides=100
  168. shapecode_2_additive=0
  169. shapecode_2_thickOutline=0
  170. shapecode_2_textured=1
  171. shapecode_2_x=0.900000
  172. shapecode_2_y=0.500000
  173. shapecode_2_rad=0.100000
  174. shapecode_2_ang=0.000000
  175. shapecode_2_tex_ang=0.000000
  176. shapecode_2_tex_zoom=1.000000
  177. shapecode_2_r=1.000000
  178. shapecode_2_g=1.000000
  179. shapecode_2_b=1.000000
  180. shapecode_2_a=1.000000
  181. shapecode_2_r2=1.000000
  182. shapecode_2_g2=1.000000
  183. shapecode_2_b2=1.000000
  184. shapecode_2_a2=1.000000
  185. shapecode_2_border_r=1.000000
  186. shapecode_2_border_g=1.000000
  187. shapecode_2_border_b=1.000000
  188. shapecode_2_border_a=0.100000
  189. shape_2_per_frame1=x = sin(time) * .4 + .5;
  190. shape_2_per_frame2=
  191. shape_2_per_frame3=
  192. shape_2_per_frame4=pow( (bass*.15),2);
  193. shapecode_3_enabled=1
  194. shapecode_3_sides=100
  195. shapecode_3_additive=0
  196. shapecode_3_thickOutline=0
  197. shapecode_3_textured=1
  198. shapecode_3_x=0.500000
  199. shapecode_3_y=0.500000
  200. shapecode_3_rad=0.218587
  201. shapecode_3_ang=0.000000
  202. shapecode_3_tex_ang=0.000000
  203. shapecode_3_tex_zoom=4.492867
  204. shapecode_3_r=1.000000
  205. shapecode_3_g=1.000000
  206. shapecode_3_b=1.000000
  207. shapecode_3_a=1.000000
  208. shapecode_3_r2=1.000000
  209. shapecode_3_g2=1.000000
  210. shapecode_3_b2=1.000000
  211. shapecode_3_a2=1.000000
  212. shapecode_3_border_r=1.000000
  213. shapecode_3_border_g=1.000000
  214. shapecode_3_border_b=1.000000
  215. shapecode_3_border_a=0.100000
  216. per_frame_1=wave_a = 0;
  217. per_frame_2=
  218. per_frame_3=
  219. per_frame_4=
  220. per_frame_5=//Thanks to Zylot for rainbow generator
  221. per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
  222. per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
  223. per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
  224. per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
  225. per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
  226. per_frame_11=ob_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
  227. per_frame_12=ob_g = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));
  228. per_frame_13=ob_b = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));
  229. per_frame_14=
  230. per_frame_15=
  231. per_frame_16=
  232. per_frame_17=ib_r = ob_r*1.001;
  233. per_frame_18=ib_g = ob_g*1.001;
  234. per_frame_19=ib_b = ob_b*1.001;
  235. per_frame_20=
  236. per_frame_21=
  237. per_frame_22=
  238. per_frame_23=decay = 0.9999;
  239. per_frame_24=
  240. per_frame_25=
  241. per_frame_26=
  242. per_frame_27=
  243. per_frame_28=
  244. per_frame_29=basstemp= bass + bass_att + bass_thresh;
  245. per_frame_30=trebtemp= treb + treb_att + treb_thresh;
  246. per_frame_31=trasstemp= (max(basstemp, trebtemp));
  247. per_frame_32=trassave= (trasstemp/3);
  248. per_frame_33=
  249. per_frame_34=basst= max(bass + bass_att, treb + treb_att);
  250. per_frame_35=trebb= min(basst + bass_thresh, basst + treb_thresh);
  251. per_frame_36=midbeat= trebb/3;
  252. per_frame_37=midtb= max(midbeat + mid, midbeat + mid_att);
  253. per_frame_38=mtb= midtb/2.25;
  254. per_frame_39=
  255. per_frame_40=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2;
  256. per_frame_41=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2;
  257. per_frame_42=beetAB= (beetA+beetB)/2;
  258. per_frame_43=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2;
  259. per_frame_44=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2;
  260. per_frame_45=beetCD= (beetC+beetD)/2;
  261. per_frame_46=beet= (beetAB+beetCD) /2;
  262. per_frame_47=
  263. per_frame_48=madbeat= (trassave+mtb+beet) /3;
  264. per_pixel_1=rot = rot +.05 * sin(rad-(time*.1+bas)) ;
  265. per_pixel_2=bas = (bass*2.5);
  266. per_pixel_3=bos = bass;
  267. per_pixel_4=warp = (bos + bass + bass) * .1;
  268. per_pixel_5=cx = (cx + treb) * .5;
  269. per_pixel_6=
  270. per_pixel_7=q2 = q4 * (bass+0.25) ;
  271. per_pixel_8=warp = q4-q2;
  272. per_pixel_9=
  273. per_pixel_10=dx = dy+.01 ;
  274. per_pixel_11=dy = dx-.01 ;
  275. per_pixel_12=
  276. per_pixel_13=basstemp= bass + bass_att + bass_thresh;
  277. per_pixel_14=trebtemp= treb + treb_att + treb_thresh;
  278. per_pixel_15=trasstemp= (max(basstemp, trebtemp));
  279. per_pixel_16=trassave= (trasstemp/3);
  280. per_pixel_17=
  281. per_pixel_18=basst= max(bass + bass_att, treb + treb_att);
  282. per_pixel_19=trebb= min(basst + bass_thresh, basst + treb_thresh);
  283. per_pixel_20=midbeat= trebb/3;
  284. per_pixel_21=midtb= max(midbeat + mid, midbeat + mid_att);
  285. per_pixel_22=mtb= midtb/2.25;
  286. per_pixel_23=
  287. per_pixel_24=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2;
  288. per_pixel_25=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2;
  289. per_pixel_26=beetAB= (beetA+beetB)/2;
  290. per_pixel_27=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2;
  291. per_pixel_28=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2;
  292. per_pixel_29=beetCD= (beetC+beetD)/2;
  293. per_pixel_30=beet= (beetAB+beetCD) /2;
  294. per_pixel_31=
  295. per_pixel_32=madbeat= (trassave+mtb+beet) /3;